Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
Render scenes directly to the cloud with a push of a button. Learn more about cloud rendering with V-Ray for 3ds Max
Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with clients, team members, and other stakeholders for easy review, markup, and comments at any time.
Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. Cosmos assets have automatic level-of-detail, accurate scale, and can be used across 3ds Max, Rhino, and Revit. Learn more about Chaos Cosmos
Export V-Ray lights, materials, modifiers, and more to USD file format. Exchange V-Ray data between all compatible DCCs.
V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
You can stop your render at any point and pick up where you left off. Learn more
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR. Watch video
Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.
Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.
You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of a dome light, and have full control over blend settings with the new finite mode.
Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
Accurately measure the light levels in your scene using the lighting analysis tools.
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Set your imagination free with more control over your scene’s lighting. Easily create artistic effects with V-Ray Light’s Custom Decay, which allows you to dictate how light transmits based on the source distance.
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Now, you can quickly set custom aspect ratios for each of your V-Ray cameras, saving precious frame setup time, then batch render in your preferred resolution locally or with Chaos Cloud Rendering.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.
Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.
From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.
Quickly add cartoon and cel-shading effects to your 3D projects.
1000+ scanned materials. Import and render directly in V-Ray. Learn more about Chaos Scans
Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.
New rendered material swatches show you exactly what your materials will look like.
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material.
Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time — with no extra modeling.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
Achieve better noise distribution with fewer samples.
Populate your scenes with millions of objects in just a few clicks. Our new scatter tool allows you to quickly and easily create forests, fields, crowds, and more, without using lots of memory. Achieve clean grass edges in a single click with Edge trimming.
Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files, efficiently replace complex scene geometry, and load only at render time. Plus, you can use hierarchy view to easily control objects within a V-Ray Proxy.
Create complex cutaways and sections using any mesh object.
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials. It’s ideal for quickly adding anything from stickers and labels to cracks, stains, and scratches. Easily cover any curved surface, add displacement, or blend decal and surface bump for even more realistic results.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
Simulate natural-looking skies with realistic atmospheric depth.
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Auto-create ID mattes with support for transparency, depth of field and motion blur. V-Ray 5, update 1 adds support to separate objects by their sub-materials.
Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights and light materials, and see the results without rendering again. You can save your light mix settings, send the render elements to compositing, and update the light values in your scene.
Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements — Cryptomatte, MultiMatte, and Object/ Render/ Material IDs — to select and fine-tune parts of your render. Smooth out desired areas of your image, or apply Lens Effects to specific lights and materials within post.
V-Ray’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Fine-tune and finish your renders in the new Layer Compositor. Combine render elements, set blending modes, and adjust colors without a separate post-processing app.
GDS Middle East is a leading authorized reseller for V-Ray 6 for 3ds Max in the GCC region. We have sales & technical support for GCC countries.
If you are looking for V-Ray 6 for 3ds Max, take the next step. Get in touch with GDS Middle East today.
Generative Design Solutions Middle East (GDSME) is an engineering solutions company providing technology solutions and services to the construction and manufacturing sectors.