Work natively with USD to exchange information between DCC tools. Load and edit large amounts of data in no time.
For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
Chaos Cosmos is a free library of high-quality V-Ray content to help bring your scenes to life. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.
Continue your render where you left off or iteratively refine quality.
Render isolated textures and materials in large shading networks in IPR.
Get reports on the time spent calculating shaders and volumes, exporting scenes, compiling geometry and displacement, loading bitmaps, and more. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair with the Memory Tracker for even more data.
Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.
Render scenes directly to the cloud with a push of a button.
V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.
V-Ray supports many single-channel and multi-channel formats, including Deep images.
Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Define how much light is emitted over distance. With creative control over hotspots, light intensity, spread and length of the rays, and more, you can create any effect.
Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system.
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Create any type of physically-based material with multiple layers.
Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
Render more realistic-looking hair with accurate highlights and glint and glitter controls.
The V-Ray Material supports PBR shaders with Metalness reflection controls.
Easily create non-photorealistic, cartoon and cel-shading effects.
V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.
1000+ scanned materials. Import and render directly in V-Ray.
Save time creating common materials with presets for aluminum, chrome, glass and more.
Automatically remove texture tiling artifacts with the new Stochastic tiling option in the VRayUVWRandomizer.
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Quickly apply seamless textures without UVs.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.
Create texture maps with all the lighting and material information for your scene objects.
Does your character’s skin end up looking too shiny? No need to tweak anything. The new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces at any distance.Does your character’s skin end up looking too shiny? No need to tweak anything. The new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces at any distance.
Instance millions of objects in just a few clicks. Quickly and easily populate any scene with vegetation, rocks, crowds, and more, in the most memory-efficient way. Distribute the scattered objects exactly as you want to achieve the desired look
Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.
Create complex surfaces with lots of detail for stunning close-up shots. With Enmesh, you can repeat geometry across the surface of an object at no extra memory cost. Start treating geometry like a texture, creating intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more.
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.
Generate perfectly smooth edges at render-time — with no extra modeling.
Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.
Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Chaos Phoenix and OpenVDB caches.
Simulate natural-looking skies with realistic atmospheric depth.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.
The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
Adjust the detail of your renders using the new Blur and Sharpen layers, built right in the V-Ray Frame Buffer, for even more artistic control. And save time with batch image processing.
Fine-tune emissive materials right from the V-Ray Frame Buffer. Light Mix now gives you even more control with the option to edit V-Ray Light Materials after the rendering has finished.
Get even more post-processing control right from the V-Ray Frame Buffer. With this new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even denoise — all without re-rendering.
GDS Middle East is a leading authorized reseller for V-Ray 6 for Maya in the GCC region. We have sales & technical support for GCC countries.
If you are looking for V-Ray 6 for Maya, take the next step. Get in touch with GDS Middle East today.
Generative Design Solutions Middle East (GDSME) is an engineering solutions company providing technology solutions and services to the construction and manufacturing sectors.